![]() To call in Russia it would need to dial +7, but then again, that's in real life. In the Moscow map there's a bunch of Wanted posters with the phone number:ģ4 (worth the try I guess since its an actual a valid phone number within the game)Īlready tried, but IMO if any phone number works, my guess is that it would be in North America since Wardial uses +1 for country code. Other Activision phone numbers from the 80's that I know of: ![]() I guess that if someone want's to go that way, it would probably be worth a try using the real Sunnyvale area code in the 80's (408) instead of the fake (311)Īnd by the way here's some original Activision's phone number back in the 1980's: (funny fact, I spotted a mistake they made: the results aren't in order as they should) List from detected carriers in War Games: I scanned 31 up to 0880 without any positive results. Then we don't see witch one in the list he selects to actually connects to NORAD, but I assumed it was the third number: (311) 437-8739. The 2 first numbers started by 399, 1st was a bank and 2nd was some airline or travel agency for booking flights. Very useful when you wanted to exchange games on different BBS located far or in other countries even over sea, without any trace on Dad's phone bill :)īut to get to the point, I, also thought about trying the detected carriers list from the movie, but none of them works. I've always suspected that it was actually because of that.Īs for TTone, it has a Bluebox tone generator, we would use those to make long distance calls for free. And although the term 'warez' supposedly comes from 'soft ware'. Then lots of hacking, phone phreaking utilities started to appear with the 'war' prefix. etc.Īfter that movie they became very popular, I even remember one actually named War Game Dialer (for the Commodore 64). But those kind of programs already existed before the movie, they were called: Modem scanners, serial dialers, demon dialer. Yes in the movie War Games (1983), David is using a wardialing program to call every numbers in Sunnyvale to find a Protovision terminal's phone number. There you go, hopefully that code helped you unlock the safehouse gate! Why not go check out more of our guides too, including a rundown on how the Cold War Prestige system works? We also have advice on Zombies in Cold War too, if you’re new to that mode.Rlogin dreamlandCTRL + C will bypass the password (need external keyboard)Then "cd /" when you login to dreamland. ![]() By which I mean rather painful and janky play. Now you’re in, what do you get? Well, you’ll have access to a ‘Videospiel’ arcade cabinet where you can play all the ‘80s arcade games you’ve unlocked so far. What’s the reward for unlocking the gate? You don’t have to have found all the clipboards to do this, but it is an opportunity to wander about your little gaff, so you might as well check the place out. The code to bypass the safehouse gate in Call of Duty Cold War is 112263. The highlighted numbers are ‘six’ and ‘three’, so there you have it, the final two numbers in the code. At the door, look to the right and the clipboard will be hanging on the wall just above the light box. Go behind the evidence board you’ve been using to start your missions, and into the darkroom (the room illuminated in red), just past the projector. The second clue has ‘two’ and ‘2’ highlighted, meaning they’re the next numbers in the combination lock.įinally, you need to find the Dallas News Article. The clipboard should be illuminated with a lamp on the floor. Look on the ground, just on the right hand side. The Warren Commission clue is right next to the gate you’re trying to open. The description can be seen below:īecause the numbers ‘1’ and ‘1’ are highlighted in yellow, these are the first two numbers of the code to open the safehouse gate in Cold War. The first clue can be found in the entrance hallway to the safehouse, hanging on a clipboard next to the fusebox, opposite the unopenable door and vent.
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