![]() (Thanks to the Spore user Mati500000 for the knowledge!) You can press CTRL S to quickly save instead of pressing the save button. In addition, this combination of keys can also be used in the building creator as well.ĬTRL H hides the HUD, which is perfect for screenshots and cinematic stuff. ![]() Holding SHIFT instead moves it on the X and Z axis, or horizonatlly without raising or lowering said object. To put it simply, it raises or lowers the object without moving it side to side. Hold CONTROL and click on an object (Building, fixed object, or gameplay object) drag the cursor up or down to manipulate the object on the Y axis. Holding the ALT key while clicking and dragging objects duplicates them, their settings, and even size. Scrolling the middle mouse button without anything selected zooms in the camera. Left Mouse Button: Selects an object when a creature, vehicle, or building is selected, hold SHIFT and move the middle mouse button up or down to increase or decrease the size of said object. WASD: Moves the camera around your planet. Middle Mouse Button (For people who have a mouse) and move in the direction you want rotates the camera. Up close, you can see grass or rocks, depending your starting planet. When finished, go to the Mod tab, Press Pack on the second language NameGenerator and replace the \Data\Locale\yourlanguage\NameGeneration.package with the new one.Okay, first part! To start creating your adventure, you need to locate the Adventure Creator to find, go to the main screen and click "Create" Wha-BAM! You're in! You'll have to choose a starting planet to serve as the base of your adventure, you can still terraform it though! You should see a screen with a bunch of starting planets like this: After you're done choosing your starting planet, you'll be presented with your planet.Copy all the names in the file and replace the others. Within # is the information of the different names.In the second, do the same with your NameGenerator.In the first, go to the Mod tab, Open the NameGenerator of the other language, press Unpack, go to the Files tab, expand the folder named #0461227D and click on #.Rename NameGeneration.package to whatever you want.Go into the copied folder of your language.Copy the folder of your language and paste to your desktop, followed by a folder of any other language.Go to X:\Spore\Data\Locale\, with X the letter of your disc drive.Insert your SPORE disc into your disc drive.This fix is useful for languages other than English and you want to use your original Name Generator, or if you use custom random names. The fixes only affects all future names, any previous objects named BAD_DATA must be changed manually. This bug can appear after installing Patch 1.04 or SPORE: Galactic Adventures. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption. The only fix is to start a new save-game and to let the cut-scene play through. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. No Trees visible on planet from Creature Stage onwardsĪfter completion of the initial cell stage, the player is prompted to modify their creature for life on land. Create a 32 bit word named InstallCompleted with a value of 1.Create a 32 bit word named ReIndexYesOrNo with a value of 0.Make sure DataDir is your \Data\ folder.Go to HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\SPORE.
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